Current projects
For many years we have been involved in the implementation of educational projects. We participated in the Socrates Grundtvig, Leonardo da Vinci and e-Learning programs. Since 2006, we implement projects under the new program Lifelong Learning. We also participate in structural projects.
The project activities mostly regard improvement of the education system. They are dedicated to different target groups. Sometimes these are disadvantaged people and sometimes specialists in given field. We work for children, youth and adults. Activities include research needs of these groups, analysis, creation of dedicated, innovative products, experimental and promotional shares. Regardless of the type of project, the purpose of each one is to improve the situation of the target group, resulting in the creation of a knowledge-based society.
Working in projects requires creativity, commitment and good organization. It brings a lot of satisfaction and allows broad international contacts. In framework of the projects we have cooperated with many organizations in Poland and throughout Europe. We have gained not only a professional partners, but in many cases, friends and we can rely on them in different situations.
According to the PIAAC Survey of Adult Skills a significant number of European adult citizens struggle with basic reading and writing, calculation. In addition to that, the lack of digital skills among these adults is also a problem worth considering which acts as a drawback in their every-day lives.
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The ongoing changes in VET are demanding different kinds of support mechanisms for teaching staff globally. Mostly this concerns implementing new pedagogies, curricula and use of new technologies. Unfortunately, this is not always possible due to the scale and speed of the labor market changes, and therefore VET providers are often left ashore when struggling with the future or...
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The DISCERN project is targeting VET institutions to develop a competence framework concentrating on the topics of circular economy, climate change and sustainable development, taking into consideration the digital transformation of the entire EU economic&social environment. This framework will be a basis for developing training content and building an online course for equ...
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The project consortium has identified the need for the digital transformation of vociational educational and training and to improve and require new skills, competencies for educators and other adult education staff.
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The project aims to further strengthen the continuous professional development of primary school principals as counsellors for the teaching staff of their school institutions, through the development and open availability of innovative training resources, which integrate innovative learning outcomes including: online & inclusive education; motivational and training strategi...
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The project’s main goal is to improve the employability skills and work opportunities for Culture and Creative Young Professionals (CCYPs) working and/or living in rural areas and to reduce the existing gap between the educational world and labour market by diversification of career paths and skills recognition.
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The main goal of the ESDGs! Is to expand the teaching of entrepreneurship that implements the current issues in the form of SDGs goals. This will lead to increased awareness in the context of sustainability and entrepreneurship issues.
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The current COVID-19 crisis has greatly accelerated the need for modernisation and digital transformation of education and training systems across Europe. Reinforce the ability of education and training institutions to provide high quality, inclusive digital education has become a fundamental need.
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The “I.CE.A” project aims to offer high quality learning and networking opportunities responding to the needs of adults wishing to dynamically engage in activities. The project will build a bridge amongst green entrepreneurs (mentors) and future green entrepreneurs (mentees). Social entrepreneurship signals the imperative to drive social change and the project aims to trigger a...
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The project involves the development of an innovative information technology tool, its associated services and maintenance, as well as the dissemination of results on pedagogical practices for fostering knowledge and promoting common values among young adult learners.
The project is directly addressed to EU young citizens (18-35) and aims on building their skills and capacity,...
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Primary school teachers will be encouraged through this project to develop their students' socio-emotional intelligence and empathy through high quality inclusive digital education based on interactive digital narratives. Design-based research creates a unique transfer potential that is valuable in many cultural and socio-economic contexts in Europe. We will pay special attenti...
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The objectives of the JOBS4ALL project are the following:
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All forms of education and training, including VET, have been disrupted, with WBL and apprenticeships being the most affected. The main objective of “MoBlend – Educational Resource to enhance Virtual & Blended Work-Based Learning” is to improve the quality of Virtual and Blended WBL initiatives and to guarantee an equal and inclusive access and participation to ensure its i...
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New Work Culture is a project whose main goal is to support SMEs, VET trainers and employees in the digital transformation that is taking place in the work environment. In this environment, driven by the COVID-19 pandemic crisis, companies have accelerated their digitization: both methods and workplaces have changed.
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PeakED: Environmental Involvement and Education for Young Entrepreneurs and Volunteers" aims to build capacities and co-develop relevant policy frameworks across Europe through a bottom-up participatory process involving value chain actors, stakeholders, and policymakers. The goal is to establish new or upgrade existing value chains that contribute to the resilience and sustain...
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The aim of the RAW project is to raise awareness on effective waste management among employees of chambers of commerce, regional development agencies, local authorities and centres for entrepreneurship development, but also VET teachers, trainers and mentors.
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Based on the EU new Circular Economy Action Plan (2020), in the past decade, millions of tones of European waste has been exported to non-EU countries, often without sufficient consideration of proper waste treatment. In many cases, waste exports result both in negative environmental and health impacts in the countries of destination, and in loss of
resources and economic oppo...
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The creative and cultural industries, as a pillar and catalyst for sustainability, have a direct and indirect impact on the economic and humanitarian development of EU countries. Especially in cases of health crises such as COVID-19, the creators are called to meet the diversified and increased cultural needs of society but also to ensure their viability in alternative ways. Th...
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The COVID-19 pandemic has affected more than 1.6 billion children and youth in 161 countries due to schools closures. This is close to 80% of the world’s enrolled students. Starting the school year late or interrupting it completely, disrupts the lives of many children, their parents, and teachers.
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Aggression and violence toward medical staff are a serious issue in health care, where safety of both patients and staff to be protected. Interaction is an important factor in the occurrence of aggression, especially communication in general between staff and patients. Poor communication between staff and patients and a perceived lack of empathy, respect and distance or a lack ...
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The main objective of SUSTAIN E+ project is to develop guidelines addressed to workers involved in the development and implementation of Erasmus + projects and helping them in the design of eco-friendly project proposals, that takes into account the carbon footprint of their activities and intend to limit it thanks to more sustainable activities, especially regarding mobility. ...
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The project will train professionals in the tourism sector to promote circular economy solutions in their companies in order to make the tourism sector more sustainable and in line with the environmental objectives set by the EU. The transnational dimension of the project will facilitate the exchange of good practices and ideas in all participating countries. The lack of enviro...
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The project addresses the need to build resilience among health professionals and develop individual coping strategies related to specific mental health risk factors. The extremely demanding field of work requires a tailored approach to establish a health promoting lifestyle. Training behavioural change is necessary for sustainable integration of a healthy lifestyle, this often...
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The COVID-19 pandemic is having a huge impact on the waste and household sectors. Initially, as the pandemic progressed and blockades were imposed in many countries, citizens' consumption habits changed due to the "stay-at-home effect." In addition, the pandemic also caused an increase in the consumption of single-use plastics, often as a result of health and hygiene concerns.
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In the face of the COVID-19 crisis and the challenges facing educational institutions, the education sector as a whole needs short-term solutions that can be used to respond to this and possible future crises.
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Education is critical to shaping how we meet the challenges of climate change.
Responding to climate change today requires two things:
- Reducing emissions and stabilizing greenhouse gas concentrations in the atmosphere (what we call climate change)- /mitigation/;
- Adapting to the current and projected climate /adaptation/.
To do this, we need a range of tools - policy reg...
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Aid Kit’s aim is to teach trainers how to create motivating digital distance courses for adult learners, specifically vulnerable groups, in non-formal learning programs. Thus, the top priority of Aid Kit is to upskill and improve the competencies of educators and adult educators staff by teaching them more attractive teaching methods to produce high-quality non-formal online ad...
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It is no secret that the interest and concern about sustainability are increasing among HORECA stakeholders – investors, owners, customers. Sustainability is the process that demands initiatives and understanding of how the HORECA sector can become more sustainable, not just environmentally but also socially and economically. Becoming more sustainable refers not only to making ...
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The major drawback of the 4th industrial revolution that needs to be tackled in order to exploit its advantages to their maximum potential, is the lack of knowledge and practical skills to operate, maintain, and produce value out of the use of Advanced Manufacturing Techniques (AMTs).
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C-ROADS project aims to untap the potential of grassroots solutions to tackle climate change and achieve climate justice trough community-based participatory approaches. To achieve this purpose, the project will combine a range of formal and informal methods of learning and social development with interactive narratives, game-based learning and a didactic app with the objective...
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The idea behind the CAR Master project is to:
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The CE4RT project is a trans-national collaborative project supporting a network of tourism SMEs across five partner European hubs in the areas of Sustainable Practice, the Circular Economy and Regenerative Tourism. The focus of this project is to provide tourism SMEs with the tools to implement regenerative practices as a long-term strategy within their region and to contribut...
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The CEDIS project aims to build an innovative and creative educational approach for the teaching of Circular Economy Education, based on the Digital Storytelling Methodology and aimed at improving the teachers' and their students’ digital skills and key competencies.
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The CivicGreen project aims to promote active citizenship and improve the knowledge of European citizens and other public institutions on environmental issues, while improving conditions for civic and democratic participation, as well as, actively engage European citizens in the monitoring of environmental policies and projects.
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Cultural BEES is a Creative Europe project to develop and implement a training programme and digital toolkit that supports the promotion of entrepreneurial skills in the cultural and creative industries among young people.
Inspired by Junior Achievement's 'Inspire-Prepare-Succeed' training model, the project aims to provide the target groups, students aged 15-18 and young peop...
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At a time when students around the world are skipping school to raise awareness of the climate change emergency and demonstrate to ensure concrete action for our planet and its future, educators must make education a central and more visible part of the international response to climate change and ensure its effective implementation.
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The DIGIGREEN project is expected to significantly impact the local, national, and European levels, mainly because it will target a continuous need of both the manufacturing workforce and the European market for updated competencies regarding “new” and "advanced" processes.
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DIGITopen’s goal is to support a more dynamic, committed and professional environment among the Third Sector (TS) entities and Micro, Small and Medium Enterprises (MSMEs), in order to boost their digital transformation.
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The project Digital Storytelling on Sharing Economy, short DISSE, aims at reconsidering the concepts of ‘property’ and ‘sharing’ across Europe. Our society is facing quick and technology-driven changes. New technologies have been finding their way into all our living environments and the development of online platforms have made sharing easier than ever.
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The STEAMDIVE project is mainly focused on Empowering Diversity (DIVERSITY in STEAM) with the use of the STEAM educational framework, a framework designed to promote Science, Technology, Engineering, Art and Mathematics as a means for creative and essential learning. Therefore, the priority of inclusion and diversity is not only relative to the project STEAMDIVE but it is also ...
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In recent years, assistive technology and adult education have advanced by leaps and bounds, changing adult educators' and institutions' perception of capacity building to deal with the move to digital education and digitally based resources. One of the paradigms most impacting our daily lives is the adaptation of existing courses using assistive technologies, which can overcom...
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e-SELLER supports employees in retailing small and medium-sized enterprises, especially in rural areas of the EU, to acquire digital skills.
It focuses on providing employees of small and medium-sized enterprises across Europe with the tools that are indispensable for modern sales in the 21st century. Through the use of new technologies, the economy is undergoing a process of ...
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Overall objective of the project EARS is to produce a set of procedures that can be actionable at the single school level. A structured interaction with the full range of actors usually involved in school-dispersion issues, in each specific administrative context (i.e. the local health authorities, local councils, social cooperatives and volunteer associations, labour-market op...
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The FReINDs project supports the EU’s push for a sustainable, low-carbon economy through Industrial Symbiosis (IS). IS is a collaborative approach in which waste and by-products from one firm become resources for another, significantly reducing landfill waste and the need for primary resources. Recognizing the need for skilled professionals in IS, FReINDs offers a 60-hour curri...
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For many years, women have been underrepresented in STEM (science, technology, engineering, and mathematics) jobs. Although digital economy offers opportunities for female empowerment and more equal participation in the labour market, there is still a significant gender divide when it comes to female working in STEM that require advance digital skills (She Figures 2021, EC).
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The Green Read project will provide a pathway for YECs, VETs, TVETs and HEIs in order to improve green jobs career readiness of young people in the partner countries.
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Facing the epochal transition that legitimises digital technologies as an indispensable tool to guarantee the right to education, questions arise that prevent us from combining methodologies, awareness and innovation in the best possible way.
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The i-HETP project aims to provide professors with training in inclusive pedagogy methodologies and digital accessibility best practices as a way of ensuring a more inclusive higher education system for students with disabilities.
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Over the past two decades, the EU has experienced a huge change: from a labor-intensive economy to an innovation-oriented one. This transformation has led to several changes in society. One of them is the need for SME managers to implement a collaborative work methodology and involve employees in the decision-making process, with the goal of enabling them to put their skills in...
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LARPIC project offers young people the opportunity to participate actively in the civic and demographic life of their and other European countries through Life Action Role Play (LARP). At the same time, the project provides teachers across Europe the tools to encourage their students to address these issues through innovative and fun teaching methods. The LARP consists of role-...
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While the world is becoming increasingly digitized and interconnected, it is essential to be able to communicate effectively across languages and cultures. Many primary and secondary school students face language barriers and a lack of intercultural understanding of other countries as the traditional language teaching methods often fail to engage them. In addition, many Europea...
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The project creates a clear and direct upskilling pathway for vulnerable and low-skilled adult learners, improves their accessibility to uncommon, yet very important skills and ultimately will support the increase in take-up of adult education through the ability of adults with a low level of skills, knowledge and competences to successfully complete adult education courses and...
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The project aims to study and understand the impact of information overload and the proliferation of false information in the era of social hyper-connectedness. We will focus on the associated psychological risks that can lead to dangerous reactions, such as resistance to facts, truth bias, misconfirmation, identity threat, the negated information effect, and the illusion of tr...
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NGSS project aims to promote STEM+Arts in early childhood education. STEM+Arts is an educational approach that incorporates the arts/other disciplines into the more-familiar STEM (Science, Technology, Engineering and Mathematics) model with the goal of being more engaging, creative & naturally successful for all members of any educational system. The main focus will be on f...
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NOW-SEE’s main motivation is to bring the European Green Deal to life by developing an aesthetic for the green transformation in entrepreneurship and empowering and training women on sustainable environmental (SE) entrepreneurship. NOW-SEE will therefore promote women entrepreneurs as role models, will enable women to develop leadership and sustainable, environmental and social...
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The project focus is on two target groups:
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Since open innovation is first and foremost associated with digitalization, it is this aspect that will predominantly contribute to innovation in VET, and is the key focus of OPEN4U.
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Rapid digital transformation has influenced education, work and life and the Covid-19 pandemic has only highlighted more the divergences linked to digitisation in some territories, especially between urban and rural areas, and the need for innovation in education to respond to these challenges.
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The COVID 19 pandemic has severely affected the staffing of the European Hospitality Industry. Many people have abandoned their careers in Hospitality amid the COVID crisis, in order to pursue other job opportunities. Now, as travel restrictions are lifted and tourists regain the confidence to travel abroad there is still a severe under-staffing issue which European Hospitality...
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PESEs intends to increase awareness about environmental sustainability in students starting from early stages in education. We plan to do it in an organic and personal way: focusing on the main current global environmental issues, while using students’ personal digital stories. Thus, we will use real student experiences and activities demonstrating the role of experiential lear...
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In February 2022, a war broke out in Europe, resulting in a dynamic, unforeseen wave of refugees. In the Baltic Sea region, Germany and Poland are by far the most affected by the refugee crisis, followed by Lithuania and Latvia, which also have high numbers, given their small populations. Therefore, these four countries were selected for the launch of the project. The project P...
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Among other things, the Rvalue project aims to introduce the concept of environmental sustainability into school curricula and make it a pillar of education, which in turn will have a direct positive impact on the environment. It will also increase awareness of environmental sustainability in students, starting at the early stages of education, and reduce the gap between acquir...
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The School for Schools is a project based on the idea of developing transferable educational leadership competence.
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The SHOOT project originated from the idea of transforming digital photography into an immersive storytelling. The use of the digital camera allows teaching to go beyond the confines of the school and puts new accents on the way of understanding the outside environment. It is proposed as a means to engage learning experiences. Immersive learning can help students to retain info...
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STAND aims at equipping teachers and school staff, as well as students and their families, with competences, tools and tailored support, supporting the digital transition of EU school systems and making them ready to face long-term challenges triggered by the pandemic.
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VOICES is a project that aims to help bridging the gender divide and foster women's participation in society, by providing women and professionals working with them with a set of gender-responsive educational resources, specifically designed to promote gender equality and equal participation in society.
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WOMEN GET READY aims at leveraging women's digital readiness and participation in the digital economy, taking advantage of the ongoing digital transformation. The project is designed to empower women with tailored digital resources to increase their job opportunities and gain self-confidence through digital technologies.
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