Current projects

For many years we have been involved in the implementation of educational projects. We participated in the Socrates Grundtvig, Leonardo da Vinci and e-Learning programs. Since 2006, we implement projects under the new program Lifelong Learning. We also participate in structural projects.

The project activities mostly regard improvement of the education system. They are dedicated to different target groups. Sometimes these are disadvantaged people and sometimes specialists in given field. We work for children, youth and adults. Activities include research needs of these groups, analysis, creation of dedicated, innovative products, experimental and promotional shares. Regardless of the type of project, the purpose of each one is to improve the situation of the target group, resulting in the creation of a knowledge-based society.

Working in projects requires creativity, commitment and good organization. It brings a lot of satisfaction and allows broad international contacts. In framework of the projects we have cooperated with many organizations in Poland and throughout Europe. We have gained not only a professional partners, but in many cases, friends and we can rely on them in different situations.

BOOST4Shoes

The footwear sector makes a significant contribution to EU economy, with large production, with many footwear enterprises, providing many job opportunities, but with little export outside of the Union. Yet, using new Internet tools, this sales channel will benefit increasing revenues from sales both inside and outside the EU.
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BOOST4Youth

BOOST4youth is about helping young individuals become digital entrepreneurs by setting up online businesses which can be financially viable by targeting the foreign consumer through personalised digital strategies aiming to increase cross-border sales.
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BOSS4SME

The furniture sector makes a significant contribution to the EU economy. It provides 1.08 million jobs, in close to 124.000 enterprises, mainly micro and small sized, with a turnover of €90 billion. The sector faces significant challenges as it was hit hard by the financial crisis and has not yet recovered. Since 2007 the number of companies dropped down notably, 280.000 job we...
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BRACKET

The aim of the BRACKET project is the implementation of Key Enabling Technologies in Vocational Education and Training through the creation of an open e-learning content.
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C&E in HT

The project aims to increase the digital literacy of students and teachers through the provision of free, open source e-learning resources.
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CodeIT

Around 90% of jobs nowadays require at least basic ICT skills, and by 2020, according to many research, Europe will see a shortage of 800,000 professionals with IT skills. 15 EU countries have already integrated computer programming into their school curricula. This creates a great challenge for teachers, as most of them are not skilled or trained in programming.
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CONCISE

CONCISE aims to generate a European-wide debate on science communication, involving a wide array of stakeholders, from media outlets to policy makers, from scientists to business companies, from science communicators to civil society organisations.
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CRAFTS 3.0

The link between craft sectors and ICT technologies is disappearing. This project’s objective is to support the professional development of handicraft teachers and trainers in Europe in their transition to the digital age.
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DARE

The aim of DARE is to empower youth NGOs and youth workers into implementing more inclusive youth mobility projects for young people with special needs.
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DICE

Aim of this project is to develop an integrated, innovative approach in favor of social inclusion, diversity and European citizenship for professionals working with newcomers to develop more effective integration programs and therefor have an greater impact on new comers (NC).
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Digital Senior Citizen

The project focuses on adult education and well-being of senior citizens in age 65 and above. These people are disadvantaged in terms of digital skills because while younger generations acquire these skills practically from the childhood, the older people didn’t have that chance simply because the computers and Internet didn’t exist when they were growing up and digital compete...
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DIRECTION 4.0

Industry 4.0 and technologies related with this concept are rapidly developing and beginning to have real impact on lives of EU citizens. Problems identified by project partners, in their countries, but also through wide-scale international research indicate a huge gap between provision and demand for skills related to new technologies such as robotics, 3D printing, cloud compu...
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Dreamy m-Learning

TThe aim of the project is to improve efficiency of smart phone usage for acquiring e-skills in low- educated / disadvantaged women.
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EASIMS

Integrated Management Systems (IMS) help companies dealing with Quality, Environment and Safety norms (mainly ISO9001, 14001/EMAS, 45001) to reduce management systems implementation difficulties and maintenance costs. Moreover, this system support companies competitiveness and strategies implementation. Within EU, SMEs represent 99% of companies and employ 68% of workers and th...
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ECHE

ECHE project fosters the provision and assessment of entrepreneurial skills for Cultural Heritage Entrepreneurship (CHE) and digital competences by supporting personalised learning approaches, collaborative learning and strategic use of ICT.
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eduDrone

Industry 4.0 has a potential to revolutionize EU economy by stimulating its growth and boosting competitive strength. One of the elements of this concept is the use of unmanned aerial vehicles (UAV), popularly known as drones.
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ENGAGE

The Project ENGAGE focuses on adult education and employment In Europe. Main target group: low-skilled Young adults up to 29 years of age, especially those looping for a Job, NEETs. Secondary target group are employers.
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EuroSTART

Entrepreneurship skills are one of the main objectives of the ET 2020 strategy. The EuroSTART project has been created to develop these skills. It will be supporting start-ups and entrepreneurs - the main target users in the project. The main area of focus will be around management skills, since this area is most challenging for business persons.
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FAME

The FAME project is aimed at designing a training program and supporting tools for addressing the barriers in ICT enabled intelligent manufacturing.
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FEMENIN

This project addresses the topics of financial literacy, migrants’ issues and entrepreneurial education.
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FLIMCO

This project is addressed towards increasing the financial literacy of females in marginalised and NEET youth communities who are at an increased disadvantage due to their comparatively low level of financial literacy and the way in which this is translates into daily life.
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FUN@SCIENCE

3DP printing technology has already made its way into big industry, business, medicine, consumer and many other sectors. It is also more widely used in schools all over the word. The reason is that this technology has the potential to grab students’ interests, to motivate them to learn STEM subjects, and what’s most important it is the space where fun and science meet to produc...
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HEALTHNIC

The Healthnic’s objective is to improve and extend the awareness of eating habits among immigrants and the unemployed. The main aim is to foster healthy eating habits concentrating on the elimination of a poor diet and adding nutritional value to food. The project allows to obtain such knowledge with the help of specialists in the fields of food sociology, nutrition, gastronomy...
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IN_DIGIT2EU

The project IN_DIGIT2EU aims to provide support to the development of skills for internationalisation of SMEs by providing an integrating tool that from one side is evaluating the readiness for internationalisation and from the other it allows access to upskilling path adapted to the individualized needs of SMEs.
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LOGIN

Project LOGIN aims to introduce new EQF 4 level qualification dedicated to the operators who develop logistics related to manufacturing (Logistics Technologist - LOT) and the related training and examination systems.
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M-Easy

The Project M-Easy contributes to achieve Europe 2020 benchmarks: decrease the number of low-skilled adults in mathematical skills down to 15%, increase the employment rate to 75%; raise the participation of adults in lifelong learning by 15%.
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M&M – Math and Motivation

The aim of the M&M project is to improve basic skills of secondary school students and reduce dropout rate in basic skills of different degrees of complexity.
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Mathspeak

The Mathspeak project aims to provide non-native language speaking students with the means by which they can do maths better. When students study mathematics in a foreign language, the language itself adds layers of difficulty to something that is already abstract and opaque. Research shows that students don’t perform at mathematics as well as they could. This is because they n...
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NEO-COL – Navigational Equipment Oriented COLregs Training

The subject of the NEO-COL project fits into the broadly defined Maritime education. There is a definite need for the use of electronic devices to support the decision making of officers when applying the collision regulations. Many ships and/or operations are getting faster, with increased commercial demand of the industry, and bigger, which hinders them from taking effective ...
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Persist EU

The promotion of a more democratic European Union also requires the promotion of active European citizenship capable of participating in the design of public policies. One of the objectives of the project in the participatory evaluation of the origins of those beliefs and popular perceptions on scientific issues of great importance at the EU level.
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REFORM

The project aims to provide educators with new professional skills and knowledge so they increase their qualifications by delivering career counselling.
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SeaMap

The SEAMAP project addresses the need for cooperation between VET and the world of work in the maritime sector by fostering integration of maritime working life into maritime institution-based VET and enhancing the entrepreneurial skills of the people in the field of maritime sector.
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SILVER+

Silver+ concerns the Silver Economy as a new pathway to foster entrepreneurship, as well as facilitate the elderly and disabled persons’ insertion and reinsertion in the labour market. The project falls under Strategic Partnerships for Adult Education.
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Skills beyond the Seas

The Maritime Sector is currently facing a paradox and difficult situation of a current shortage of young seafarers and also medium- to long-term redundancy threats due to the technical developments.
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SMART-MT

The project SMART-MT contributes to the achieving of Europe 2020 benchmarks: to decrease the number of the low achievers in reading, science and math up to 15% and implement the priority "Smart growth: developing an economy based on knowledge and innovation".
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SOFIA

The SOFIA project will focus on increasing EXECUTIVE FUNCTIONS in adult population. Executive Functions have recently occupied a central position in studies related to the improvement of adult conditions, after the new acquisitions in neuroscience and neuropsychology.
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START IN

The aim of the START IN project is to design and develop a new model of entrepreneurship education in schools in Europe, boosting social innovation and social entrepreneurial skills in young people. To do so, an alliance of 20 local and regional school authorities, universities and learning provider organizations in the field of social entrepreneurship from 7 countries (Finland...
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STRATAGAME

The EU is currently facing a paradox: while youth employment rate stands at 16.1%, there are around 2 million unfilled vacancies across Europe. It has been elaborated that this paradox might be attributed to the fact that “a high number of employers cannot find the right mix of skills in the job market, especially with regard to e-skills.” (Eurostat, 2017, app.1,pt.5). The expl...
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T-BOX

Most of nowadays teaching methodology experts highlight that the key to effective learning is high level of students’ engagement and motivation. Engaged pupils demonstrate more effort, experience more positive emotions and pay more attention in the classroom. This is partly related to students intrinsic motivation levels but also to the skills and techniques employed by teacher...
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TICC

TICC project provides a solution for teachers who want to be not only lectures but also content makers. The project is in particular directed to language teachers. The aim of TICC project is to equip language teachers with digital skills enabling them to create their own interactive contents. This can have a very high potential of raising students’ engagement and in result tran...
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TRUSTvGLP

The subject area of the project concerns accounting and finance education conducting through using gamification.
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Vocal in Need

Since the beginning of migrant crisis in 2015, over 1m of refugees and immigrants have arrived to Europe, from countries like Syria, Afghanistan or Iraq. These are people coming from different countries, raised in different culture, speaking different languages and professing different religions. The biggest challenge for EU countries, especially those with the highest numbers ...
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WBL GUARANTEE

This project aims to design, develop and validate a series of practical, methodological tools to support the professional development of in-company tutors, operating in SMEs (hosting organization), and job counselors/professionals, operating in the public and private sector (sending organization), and provide efficient performances in WBL contexts, thus enhancing the efficacy a...
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We Tomorrow

The We Tomorrow project focuses specifically on early school leavers and "seniors". The project wants to combine the work of both groups in order to intercultural / intergenerational education and (lifelong) learning.
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WINGS

The internationalization of companies is an important issue for EU and in the recent years. Nevertheless there is a lack of internationalization spirit and knowledge to ensure that a company will have success abroad with a certain stability ensured. So, there is a gap between the need for knowledge and the knowledge that is needed to ensure an internalization company success. B...
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