Current projects

For many years we have been involved in the implementation of educational projects. We participated in the Socrates Grundtvig, Leonardo da Vinci and e-Learning programs. Since 2006, we implement projects under the new program Lifelong Learning. We also participate in structural projects.

The project activities mostly regard improvement of the education system. They are dedicated to different target groups. Sometimes these are disadvantaged people and sometimes specialists in given field. We work for children, youth and adults. Activities include research needs of these groups, analysis, creation of dedicated, innovative products, experimental and promotional shares. Regardless of the type of project, the purpose of each one is to improve the situation of the target group, resulting in the creation of a knowledge-based society.

Working in projects requires creativity, commitment and good organization. It brings a lot of satisfaction and allows broad international contacts. In framework of the projects we have cooperated with many organizations in Poland and throughout Europe. We have gained not only a professional partners, but in many cases, friends and we can rely on them in different situations.

COMP-UP: Motivate Adults to Improve Basic Competences

According to the PIAAC Survey of Adult Skills a significant number of European adult citizens struggle with basic reading and writing, calculation. In addition to that, the lack of digital skills among these adults is also a problem worth considering which acts as a drawback in their every-day lives.
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Digital VET for all – co-existing in the digital era

The ongoing changes in VET are demanding different kinds of support mechanisms for teaching staff globally. Mostly this concerns implementing new pedagogies, curricula and use of new technologies. Unfortunately, this is not always possible due to the scale and speed of the labor market changes, and therefore VET providers are often left ashore when struggling with the future or...
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e-PRI4ALL – Open and digital resources for primary school principals to support inclusive education through online learning.

The project aims to further strengthen the continuous professional development of primary school principals as counsellors for the teaching staff of their school institutions, through the development and open availability of innovative training resources, which integrate innovative learning outcomes including: online & inclusive education; motivational and training strategi...
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I.CE.A- Investing on Circular Economy through Adults

The “I.CE.A” project aims to offer high quality learning and networking opportunities responding to the needs of adults wishing to dynamically engage in activities. The project will build a bridge amongst green entrepreneurs (mentors) and future green entrepreneurs (mentees). Social entrepreneurship signals the imperative to drive social change and the project aims to trigger a...
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InC – Innovation culture for organizational ambidexterity in SMEs

Over the past two decades, the EU has experienced a huge change: from a labor-intensive economy to an innovation-oriented one. This transformation has led to several changes in society. One of them is the need for SME managers to implement a collaborative work methodology and involve employees in the decision-making process, with the goal of enabling them to put their skills in...
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InGame

The project involves the development of an innovative information technology tool, its associated services and maintenance, as well as the dissemination of results on pedagogical practices for fostering knowledge and promoting common values among young adult learners. The project is directly addressed to EU young citizens (18-35) and aims on building their skills and capacity,...
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INTERACTed – INTERACTIVE DIGITAL NARRATIVES IN SCHOOL EDUCATION

Primary school teachers will be encouraged through this project to develop their students' socio-emotional intelligence and empathy through high quality inclusive digital education based on interactive digital narratives. Design-based research creates a unique transfer potential that is valuable in many cultural and socio-economic contexts in Europe. We will pay special attenti...
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Met-AE– Metacognitive Skills for Adult Learners

The project creates a clear and direct upskilling pathway for vulnerable and low-skilled adult learners, improves their accessibility to uncommon, yet very important skills and ultimately will support the increase in take-up of adult education through the ability of adults with a low level of skills, knowledge and competences to successfully complete adult education courses and...
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MoBlend – Educational Resource to enhance Virtual & Blended Work-Based

All forms of education and training, including VET, have been disrupted, with WBL and apprenticeships being the most affected. The main objective of “MoBlend – Educational Resource to enhance Virtual & Blended Work-Based Learning” is to improve the quality of Virtual and Blended WBL initiatives and to guarantee an equal and inclusive access and participation to ensure its i...
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New Work Culture – to get equipped for more flexible occupations

New Work Culture is a project whose main goal is to support SMEs, VET trainers and employees in the digital transformation that is taking place in the work environment. In this environment, driven by the COVID-19 pandemic crisis, companies have accelerated their digitization: both methods and workplaces have changed.
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RAW: Raising Awareness on effective Waste management

The aim of the RAW project is to raise awareness on effective waste management among employees of chambers of commerce, regional development agencies, local authorities and centres for entrepreneurship development, but also VET teachers, trainers and mentors.
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Re-Start – Reinforcing the circular economy model for START-ups

Based on the EU new Circular Economy Action Plan (2020), in the past decade, millions of tones of European waste has been exported to non-EU countries, often without sufficient consideration of proper waste treatment. In many cases, waste exports result both in negative environmental and health impacts in the countries of destination, and in loss of resources and economic oppo...
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SUSTAIN E+ – Strategic Partnership Promoting the design and implementation of sustainable Erasmus + projects

The main objective of SUSTAIN E+ project is to develop guidelines addressed to workers involved in the development and implementation of Erasmus + projects and helping them in the design of eco-friendly project proposals, that takes into account the carbon footprint of their activities and intend to limit it thanks to more sustainable activities, especially regarding mobility. ...
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TOUCAN – The future of tOUrism without a CArbon footprint

The project will train professionals in the tourism sector to promote circular economy solutions in their companies in order to make the tourism sector more sustainable and in line with the environmental objectives set by the EU. The transnational dimension of the project will facilitate the exchange of good practices and ideas in all participating countries. The lack of enviro...
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VOICES

VOICES is a project that aims to help bridging the gender divide and foster women's participation in society, by providing women and professionals working with them with a set of gender-responsive educational resources, specifically designed to promote gender equality and equal participation in society.
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WeCare – Mental healthcare for health professionals

erasmus
The project addresses the need to build resilience among health professionals and develop individual coping strategies related to specific mental health risk factors. The extremely demanding field of work requires a tailored approach to establish a health promoting lifestyle. Training behavioural change is necessary for sustainable integration of a healthy lifestyle, this often...
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2Teach – 2Touch – To Teach Being a Citizen in Waste Economy is To Touch Life

The COVID-19 pandemic is having a huge impact on the waste and household sectors. Initially, as the pandemic progressed and blockades were imposed in many countries, citizens' consumption habits changed due to the "stay-at-home effect." In addition, the pandemic also caused an increase in the consumption of single-use plastics, often as a result of health and hygiene concerns.
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ACCESS – Acquisition of Circular Behaviour in Elementary Schools

Education is critical to shaping how we meet the challenges of climate change. Responding to climate change today requires two things: - Reducing emissions and stabilizing greenhouse gas concentrations in the atmosphere (what we call climate change)- /mitigation/; - Adapting to the current and projected climate /adaptation/. To do this, we need a range of tools - policy reg...
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Aid Kit – Aid Kit for Autonomous Online Classes

Aid Kit’s aim is to teach trainers how to create motivating digital distance courses for adult learners, specifically vulnerable groups, in non-formal learning programs. Thus, the top priority of Aid Kit is to upskill and improve the competencies of educators and adult educators staff by teaching them more attractive teaching methods to produce high-quality non-formal online ad...
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Aim2Sustain: Sustainability skills for HORECA

It is no secret that the interest and concern about sustainability are increasing among HORECA stakeholders – investors, owners, customers. Sustainability is the process that demands initiatives and understanding of how the HORECA sector can become more sustainable, not just environmentally but also socially and economically. Becoming more sustainable refers not only to making ...
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CE4RT – Circular Economy for Regenerative tourism

The CE4RT project is a trans-national collaborative project supporting a network of tourism SMEs across five partner European hubs in the areas of Sustainable Practice, the Circular Economy and Regenerative Tourism. The focus of this project is to provide tourism SMEs with the tools to implement regenerative practices as a long-term strategy within their region and to contribut...
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CEDIS – Circular Economy in DIgital Storytelling

The CEDIS project aims to build an innovative and creative educational approach for the teaching of Circular Economy Education, based on the Digital Storytelling Methodology and aimed at improving the teachers' and their students’ digital skills and key competencies.
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CivicGreen – Fostering civic engagement for green track

The CivicGreen project aims to promote active citizenship and improve the knowledge of European citizens and other public institutions on environmental issues, while improving conditions for civic and democratic participation, as well as, actively engage European citizens in the monitoring of environmental policies and projects.
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DEED-Digital Environmental Education in VET

At a time when students around the world are skipping school to raise awareness of the climate change emergency and demonstrate to ensure concrete action for our planet and its future, educators must make education a central and more visible part of the international response to climate change and ensure its effective implementation.
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DISSE – DIgital Storytelling on Sharing Economy

The project Digital Storytelling on Sharing Economy, short DISSE, aims at reconsidering the concepts of ‘property’ and ‘sharing’ across Europe. Our society is facing quick and technology-driven changes. New technologies have been finding their way into all our living environments and the development of online platforms have made sharing easier than ever.
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DIVERSITY IN STEAM (STEAMDIVE)

The STEAMDIVE project is mainly focused on Empowering Diversity (DIVERSITY in STEAM) with the use of the STEAM educational framework, a framework designed to promote Science, Technology, Engineering, Art and Mathematics as a means for creative and essential learning. Therefore, the priority of inclusion and diversity is not only relative to the project STEAMDIVE but it is also ...
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DYGI4ADU– Enhancing Digital tools for an Inclusive Dyslexia Adult Education

In recent years, assistive technology and adult education have advanced by leaps and bounds, changing adult educators' and institutions' perception of capacity building to deal with the move to digital education and digitally based resources. One of the paradigms most impacting our daily lives is the adaptation of existing courses using assistive technologies, which can overcom...
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E-Seller – foStering E-retaiL in ruraL EU aReas

e-SELLER supports employees in retailing small and medium-sized enterprises, especially in rural areas of the EU, to acquire digital skills. It focuses on providing employees of small and medium-sized enterprises across Europe with the tools that are indispensable for modern sales in the 21st century. Through the use of new technologies, the economy is undergoing a process of ...
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EARS – Educational Agreement as a Response to School-dropout

Overall objective of the project EARS is to produce a set of procedures that can be actionable at the single school level. A structured interaction with the full range of actors usually involved in school-dispersion issues, in each specific administrative context (i.e. the local health authorities, local councils, social cooperatives and volunteer associations, labour-market op...
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LARPIC – Live Action Role Play to Increase Youth Active Citizenship

LARPIC project offers young people the opportunity to participate actively in the civic and demographic life of their and other European countries through Life Action Role Play (LARP). At the same time, the project provides teachers across Europe the tools to encourage their students to address these issues through innovative and fun teaching methods. The LARP consists of role-...
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NGSS – Next Generation Science Standards through STEAM

NGSS project aims to promote STEM+Arts in early childhood education. STEM+Arts is an educational approach that incorporates the arts/other disciplines into the more-familiar STEM (Science, Technology, Engineering and Mathematics) model with the goal of being more engaging, creative & naturally successful for all members of any educational system. The main focus will be on f...
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PERFORM – Development and Retention for Autistic Staff in Hospitality

The COVID 19 pandemic has severely affected the staffing of the European Hospitality Industry. Many people have abandoned their careers in Hospitality amid the COVID crisis, in order to pursue other job opportunities. Now, as travel restrictions are lifted and tourists regain the confidence to travel abroad there is still a severe under-staffing issue which European Hospitality...
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R-Value – Promoting R-Valuation of second-hand usE

Among other things, the Rvalue project aims to introduce the concept of environmental sustainability into school curricula and make it a pillar of education, which in turn will have a direct positive impact on the environment. It will also increase awareness of environmental sustainability in students, starting at the early stages of education, and reduce the gap between acquir...
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WOMEN GET READY

WOMEN GET READY aims at leveraging women's digital readiness and participation in the digital economy, taking advantage of the ongoing digital transformation. The project is designed to empower women with tailored digital resources to increase their job opportunities and gain self-confidence through digital technologies. The project is for especially for women – as in the pr...
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