Current projects

For many years we have been involved in the implementation of educational projects. We participated in the Socrates Grundtvig, Leonardo da Vinci and e-Learning programs. Since 2006, we implement projects under the new program Lifelong Learning. We also participate in structural projects.

The project activities mostly regard improvement of the education system. They are dedicated to different target groups. Sometimes these are disadvantaged people and sometimes specialists in given field. We work for children, youth and adults. Activities include research needs of these groups, analysis, creation of dedicated, innovative products, experimental and promotional shares. Regardless of the type of project, the purpose of each one is to improve the situation of the target group, resulting in the creation of a knowledge-based society.

Working in projects requires creativity, commitment and good organization. It brings a lot of satisfaction and allows broad international contacts. In framework of the projects we have cooperated with many organizations in Poland and throughout Europe. We have gained not only a professional partners, but in many cases, friends and we can rely on them in different situations.

Godzenie życia zawodowego i rodzinnego

Głównym celem realizacji projektu jest wypracowanie i wdrożenie nowych rozwiązań i instrumentów, opartych na narzędziach i praktykach stosowanych w Wielkiej Brytanii, które umożliwią podjęcie trwałej współpracy międzysektorowej pomiędzy publicznymi i niepublicznymi instytucjami rynku pracy, sektorem NGO i pracodawcami na rzecz godzenia życia zawodowego i rodzinnego.
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3DP

3D printing technology is gaining on popularity and is now applicable in many fields, including industry, medicine, electronics or architecture. All this translates to the increased market demand for employees having skills or qualifications in this respect.
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BOOST4Shoes

The footwear sector makes a significant contribution to EU economy, with large production, with many footwear enterprises, providing many job opportunities, but with little export outside of the Union. Yet, using new Internet tools, this sales channel will benefit increasing revenues from sales both inside and outside the EU.
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BOSS4SME

The furniture sector makes a significant contribution to the EU economy. It provides 1.08 million jobs, in close to 124.000 enterprises, mainly micro and small sized, with a turnover of €90 billion. The sector faces significant challenges as it was hit hard by the financial crisis and has not yet recovered. Since 2007 the number of companies dropped down notably, 280.000 job we...
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CodeIT

Around 90% of jobs nowadays require at least basic ICT skills, and by 2020, according to many research, Europe will see a shortage of 800,000 professionals with IT skills. 15 EU countries have already integrated computer programming into their school curricula. This creates a great challenge for teachers, as most of them are not skilled or trained in programming.
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CRAFTS 3.0

The link between craft sectors and ICT technologies is disappearing. This project’s objective is to support the professional development of handicraft teachers and trainers in Europe in their transition to the digital age.
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Dreamy m-Learning

TThe aim of the project is to improve efficiency of smart phone usage for acquiring e-skills in low- educated / disadvantaged women.
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e-CAL – Erasmus+

This project will explore and promote the role of the L2 (Second Language Acquisition) Learning Supporter using the web based Open Education Resource, a key aspect for the facilitation of self-directed learning with adults to support education, notably with at-risk adults, disadvantaged people, people with fewer opportunities who seek ways to improve upon the lives of adults wh...
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eduDrone

Industry 4.0 has a potential to revolutionize EU economy by stimulating its growth and boosting competitive strength. One of the elements of this concept is the use of unmanned aerial vehicles (UAV), popularly known as drones.
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ENGAGE

The Project ENGAGE focuses on adult education and employment In Europe. Main target group: low-skilled Young adults up to 29 years of age, especially those looping for a Job, NEETs. Secondary target group are employers.
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EuroSTART

Entrepreneurship skills are one of the main objectives of the ET 2020 strategy. The EuroSTART project has been created to develop these skills. It will be supporting start-ups and entrepreneurs - the main target users in the project. The main area of focus will be around management skills, since this area is most challenging for business persons.
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Floury Food Safety

Food manufacturing sector is the biggest sector in the world which continues to grow with each passing day to ensure the supply-demand balance and this sector requires quality, a young dynamic employees. But according the research the young workers who works in this sector do not have any professional qualification and they learn to job with the master-apprentice method. Theref...
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FUN@SCIENCE

3DP printing technology has already made its way into big industry, business, medicine, consumer and many other sectors. It is also more widely used in schools all over the word. The reason is that this technology has the potential to grab students’ interests, to motivate them to learn STEM subjects, and what’s most important it is the space where fun and science meet to produc...
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Generativity: manage it

The title „Generativity: manage it!” focus on a specific methodological reference: generativity describes a self-contained system from which its user draws an independent ability to create, generate, implement or produce new content unique to that system without additional help or input from the system's original creators.
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HEALTHNIC

The Healthnic’s objective is to improve and extend the awareness of eating habits among immigrants and the unemployed. The main aim is to foster healthy eating habits concentrating on the elimination of a poor diet and adding nutritional value to food. The project allows to obtain such knowledge with the help of specialists in the fields of food sociology, nutrition, gastronomy...
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Interactive Pool of tools for enhancing basic skills and key competences of adults

The subject area of the project concerns adult education, and activities planned are dedicated for those among adult learners, who have low level of basic skills (literacy, numeracy and digital). The main aim of the project is to increase the level of proficiency in those above-mentioned skills among low educated adults from Romania, Poland, Germany, Spain and Italy by Septembe...
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M-Easy

The Project M-Easy contributes to achieve Europe 2020 benchmarks: decrease the number of low-skilled adults in mathematical skills down to 15%, increase the employment rate to 75%; raise the participation of adults in lifelong learning by 15%.
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M&M – Math and Motivation

The aim of the M&M project is to improve basic skills of secondary school students and reduce dropout rate in basic skills of different degrees of complexity.
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Multicultural Care in European Intensive Care Units

The role of nurses working in an intercultural environments, especially those that work in Intensive Care Units, seems to be very sensitive. As they often work with unconscious patients, whose family might not be in reach, they are expected to know how to care for a patient depending on culture and religion.
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NEO-COL – Navigational Equipment Oriented COLregs Training

The subject of the NEO-COL project fits into the broadly defined Maritime education. There is a definite need for the use of electronic devices to support the decision making of officers when applying the collision regulations. Many ships and/or operations are getting faster, with increased commercial demand of the industry, and bigger, which hinders them from taking effective ...
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SAFE

Traditional models and tools for education have to change and take into account rapid development of information technology and growing presence of mobile apps in education. Effective teacher is the one who can make a good use of these emerging trends, and the schools that recognize and best utilize the potential of mobile apps will became education leaders.
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SeaMap

The SEAMAP project addresses the need for cooperation between VET and the world of work in the maritime sector by fostering integration of maritime working life into maritime institution-based VET and enhancing the entrepreneurial skills of the people in the field of maritime sector.
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SOFIA

The SOFIA project will focus on increasing EXECUTIVE FUNCTIONS in adult population. Executive Functions have recently occupied a central position in studies related to the improvement of adult conditions, after the new acquisitions in neuroscience and neuropsychology.
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SPREAD

The staff of VET organizations, Institutes and SMEs express a strong willingness to further develop transnational cooperation activities and improve their knowledge, competences and capacities in implementing and managing European mobility projects. They wish to be aware of, adopt and apply successful methodologies and tools already experimented at European level by expert orga...
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START IN

The aim of the START IN project is to design and develop a new model of entrepreneurship education in schools in Europe, boosting social innovation and social entrepreneurial skills in young people. To do so, an alliance of XX local and regional school authorities, universities and learning provider organizations in the field of social entrepreneurship from 7 countries (Finland...
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T-BOX

Most of nowadays teaching methodology experts highlight that the key to effective learning is high level of students’ engagement and motivation. Engaged pupils demonstrate more effort, experience more positive emotions and pay more attention in the classroom. This is partly related to students intrinsic motivation levels but also to the skills and techniques employed by teacher...
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Teach-D

Diversity has become a challenge that people face and deal with on a daily basis. Acknowledging that the educational institutions are the first place where diversities meet and interact on a daily basis and that they are the first pillar of the societal integration and acculturation, the project will address the topic of Diversity Management at school, focusing on the teachers ...
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TRUSTvGLP

The subject area of the project concerns accounting and finance education conducting through using gamification.
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VALITS

The issue of seasonality in tourism has long been a source of concern expressed in EU publications and it is feared that the intense concentration of touristic activities in a relatively short period of time “may have dramatic negative impact on local economies for the whole year” (Ecorys, 2013).
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Vocal in Need

Since the beginning of migrant crisis in 2015, over 1m of refugees and immigrants have arrived to Europe, from countries like Syria, Afghanistan or Iraq. These are people coming from different countries, raised in different culture, speaking different languages and professing different religions. The biggest challenge for EU countries, especially those with the highest numbers ...
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WBL GUARANTEE

This project aims to design, develop and validate a series of practical, methodological tools to support the professional development of in-company tutors, operating in SMEs (hosting organization), and job counselors/professionals, operating in the public and private sector (sending organization), and provide efficient performances in WBL contexts, thus enhancing the efficacy a...
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YEP!

The mentoring relationship has always been focused on a special link between two actors in which the most experienced (usually the eldest) supports, encourages and inspires the one with less experience (very often a young person).
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