Current projects

For many years we have been involved in the implementation of educational projects. We participated in the Socrates Grundtvig, Leonardo da Vinci and e-Learning programs. Since 2006, we implement projects under the new program Lifelong Learning. We also participate in structural projects.

The project activities mostly regard improvement of the education system. They are dedicated to different target groups. Sometimes these are disadvantaged people and sometimes specialists in given field. We work for children, youth and adults. Activities include research needs of these groups, analysis, creation of dedicated, innovative products, experimental and promotional shares. Regardless of the type of project, the purpose of each one is to improve the situation of the target group, resulting in the creation of a knowledge-based society.

Working in projects requires creativity, commitment and good organization. It brings a lot of satisfaction and allows broad international contacts. In framework of the projects we have cooperated with many organizations in Poland and throughout Europe. We have gained not only a professional partners, but in many cases, friends and we can rely on them in different situations.

COMP-UP: Motivate Adults to Improve Basic Competences

According to the PIAAC Survey of Adult Skills a significant number of European adult citizens struggle with basic reading and writing, calculation. In addition to that, the lack of digital skills among these adults is also a problem worth considering which acts as a drawback in their every-day lives.
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Digital VET for all – co-existing in the digital era

The ongoing changes in VET are demanding different kinds of support mechanisms for teaching staff globally. Mostly this concerns implementing new pedagogies, curricula and use of new technologies. Unfortunately, this is not always possible due to the scale and speed of the labor market changes, and therefore VET providers are often left ashore when struggling with the future oriented changes. (UNESCO-UNEVOC 2020.) Teachers also need digital competences to integrate digital technologies in education and support the acquisition of students’ digital competence (Caena & Redecker 2019). COVID-19 has affected all levels of education system including VET.
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DISCERN – A customised DIgital Space to Foster Circular Economy EntrepReNeurship with SMEs

The DISCERN project is targeting VET institutions to develop a competence framework concentrating on the topics of circular economy, climate change and sustainable development, taking into consideration the digital transformation of the entire EU economic&social environment. This framework will be a basis for developing training content and building an online course for equipping with, but also providing guidance on and initially assessing the knowledge, skills and attitudes of VET trainers and managers of VET organisations in the respective areas.
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e-PRI4ALL – Open and digital resources for primary school principals to support inclusive education through online learning.

The project aims to further strengthen the continuous professional development of primary school principals as counsellors for the teaching staff of their school institutions, through the development and open availability of innovative training resources, which integrate innovative learning outcomes including: online & inclusive education; motivational and training strategies in online & distance learning; management and counselling knowledge, skills and competences; skills to attend the needs of the students attending to the particular challenges of the students in vulnerable situation (students with migrant background, minority groups); reinforcement of parental involvement in the distance learning process; age diverse digital.
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I.CE.A- Investing on Circular Economy through Adults

The “I.CE.A” project aims to offer high quality learning and networking opportunities responding to the needs of adults wishing to dynamically engage in activities. The project will build a bridge amongst green entrepreneurs (mentors) and future green entrepreneurs (mentees). Social entrepreneurship signals the imperative to drive social change and the project aims to trigger and reinforce this change.
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InGame

The project involves the development of an innovative information technology tool, its associated services and maintenance, as well as the dissemination of results on pedagogical practices for fostering knowledge and promoting common values among young adult learners. The project is directly addressed to EU young citizens (18-35) and aims on building their skills and capacity, and motivating them to increase their civic engagement at local, national and EU level through the use of an interactive online game. In addition, the engagement of the target group in the game will indirectly improve their digital, reading, language, and communication skills.
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INTERACTed – INTERACTIVE DIGITAL NARRATIVES IN SCHOOL EDUCATION

Primary school teachers will be encouraged through this project to develop their students' socio-emotional intelligence and empathy through high quality inclusive digital education based on interactive digital narratives. Design-based research creates a unique transfer potential that is valuable in many cultural and socio-economic contexts in Europe. We will pay special attention in this project to students from disadvantaged backgrounds in order to best develop their potential.
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MoBlend – Educational Resource to enhance Virtual & Blended Work-Based

All forms of education and training, including VET, have been disrupted, with WBL and apprenticeships being the most affected. The main objective of “MoBlend – Educational Resource to enhance Virtual & Blended Work-Based Learning” is to improve the quality of Virtual and Blended WBL initiatives and to guarantee an equal and inclusive access and participation to ensure its inclusiveness, especially for students with fewer opportunites and special needs. The aim of MoBlend is also to develop a cross-border and cross sector synergy with the purpose of creating innovative uses of Virtual&Blended Work-Based Learning tailored to the needs of students with fewer opportunities and special needs, even afterwards the COVID era.
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New Work Culture – to get equipped for more flexible occupations

New Work Culture is a project whose main goal is to support SMEs, VET trainers and employees in the digital transformation that is taking place in the work environment. In this environment, driven by the COVID-19 pandemic crisis, companies have accelerated their digitization: both methods and workplaces have changed.
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PeakED: Enviromental Involvement and Education for young entrepreneur and volunteers

PeakED: Environmental Involvement and Education for Young Entrepreneurs and Volunteers" aims to build capacities and co-develop relevant policy frameworks across Europe through a bottom-up participatory process involving value chain actors, stakeholders, and policymakers. The goal is to establish new or upgrade existing value chains that contribute to the resilience and sustainability of mountain areas in the face of climate change.
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Re-Start – Reinforcing the circular economy model for START-ups

Based on the EU new Circular Economy Action Plan (2020), in the past decade, millions of tones of European waste has been exported to non-EU countries, often without sufficient consideration of proper waste treatment. In many cases, waste exports result both in negative environmental and health impacts in the countries of destination, and in loss of resources and economic opportunities for the recycling industry in the EU. This approach facilitates the linear model which is exhausting our planet and polluting the environment. Thus, the horizontal priority of the RE-START project is to support students in HEIs in acquiring and developing essential skills and key competences in order to adopt an environmental- friendly approach in their attempt to develop a start-up.
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ReCCI – Rethinking Cultural & Creative Industries through digital and entrepreneurial competencies

The creative and cultural industries, as a pillar and catalyst for sustainability, have a direct and indirect impact on the economic and humanitarian development of EU countries. Especially in cases of health crises such as COVID-19, the creators are called to meet the diversified and increased cultural needs of society but also to ensure their viability in alternative ways. Thus, today more than ever, adaptability is a catalyst that can guarantee the resilience of CCIs, i.e. their ability to evolve effectively in changing conditions by overcoming structures that are outdated or problematic and utilizing all available resources.
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SimPRENA – Simulation based training to promote ability in dealing with aggression and violence in the healthcare setting

Aggression and violence toward medical staff are a serious issue in health care, where safety of both patients and staff to be protected. Interaction is an important factor in the occurrence of aggression, especially communication in general between staff and patients. Poor communication between staff and patients and a perceived lack of empathy, respect and distance or a lack of shared decision are among the reasons leading to violence.
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SUSTAIN E+ – Strategic Partnership Promoting the design and implementation of sustainable Erasmus + projects

The main objective of SUSTAIN E+ project is to develop guidelines addressed to workers involved in the development and implementation of Erasmus + projects and helping them in the design of eco-friendly project proposals, that takes into account the carbon footprint of their activities and intend to limit it thanks to more sustainable activities, especially regarding mobility. Thanks to Sustain E+, professional working with Erasmus + will be able to better evaluate their environmental impact, decrease it, and by extension will raise awareness of all Erasmus participants on their behaviours promoting sustainable actions.
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TOUCAN – The future of tOUrism without a CArbon footprint

The project will train professionals in the tourism sector to promote circular economy solutions in their companies in order to make the tourism sector more sustainable and in line with the environmental objectives set by the EU. The transnational dimension of the project will facilitate the exchange of good practices and ideas in all participating countries. The lack of environmental skills among tourism professionals is a European phenomenon and should be addressed in a transnational way. Two of the four priorities for action established in EU tourism policy are the development of sustainable tourism and the presentation of EU destinations as sustainable tourism options.
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WeCare – Mental healthcare for health professionals

The project addresses the need to build resilience among health professionals and develop individual coping strategies related to specific mental health risk factors. The extremely demanding field of work requires a tailored approach to establish a health promoting lifestyle. Training behavioural change is necessary for sustainable integration of a healthy lifestyle, this often goes along with a changing process which must be supported.
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2Teach – 2Touch – To Teach Being a Citizen in Waste Economy is To Touch Life

The COVID-19 pandemic is having a huge impact on the waste and household sectors. Initially, as the pandemic progressed and blockades were imposed in many countries, citizens' consumption habits changed due to the "stay-at-home effect." In addition, the pandemic also caused an increase in the consumption of single-use plastics, often as a result of health and hygiene concerns.
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ACCESS – Acquisition of Circular Behaviour in Elementary Schools

Education is critical to shaping how we meet the challenges of climate change. Responding to climate change today requires two things: 1. Reducing emissions and stabilizing greenhouse gas concentrations in the atmosphere (what we call climate change) /mitigation/. 2. Adapting to the current and projected climate /adaptation/. To do this, we need a range of tools – policy regulations, economic incentives and technology – but these will only be effective if people understand what climate change is and how to combat it. So, we need to change the way people think and act to change the mindset, not the climate, and education is essential to make the radical change needed.
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Agents of Change

The Agents of Change project aims to empower Cultural and Creative Industry (CCI) professionals to lead sustainable societal innovation by equipping them with entrepreneurial methods, interdisciplinary collaboration skills, and the tools to implement the principles of the New European Bauhaus (NEB). The project fosters their creative and visionary capacities through a capacity-building program based on micro-learning and challenge-based approaches.
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Aid Kit – Aid Kit for Autonomous Online Classes

Aid Kit’s aim is to teach trainers how to create motivating digital distance courses for adult learners, specifically vulnerable groups, in non-formal learning programs. Thus, the top priority of Aid Kit is to upskill and improve the competencies of educators and adult educators staff by teaching them more attractive teaching methods to produce high-quality non-formal online adult education. Furthermore, by digitizing their classes, trainers will achieve the goal of Aid Kit of paving a better path for students to become independent learners.
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Aim2Sustain: Sustainability skills for HORECA

It is no secret that the interest and concern about sustainability are increasing among HORECA stakeholders – investors, owners, customers. Sustainability is the process that demands initiatives and understanding of how the HORECA sector can become more sustainable, not just environmentally but also socially and economically. Becoming more sustainable refers not only to making business operations more efficient and effective but also to staying relevant in the ever-evolving and competitive market and being able to respond to current and future market demands. Osnabrück Declaration 2020 (EC) identifies sustainability as one of the challenges to be addressed in VET, and recognizes the importance of education on sustainability. The studies reveal that sustainability is not a separate subject – it is embedded across all relevant learning areas; therefore, education on sustainability should be incorporated as a cross-curriculum priority across all curriculum areas.
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C-ROADS – Advocating for climate change and justice through participatory skills building

C-ROADS project aims to untap the potential of grassroots solutions to tackle climate change and achieve climate justice trough community-based participatory approaches. To achieve this purpose, the project will combine a range of formal and informal methods of learning and social development with interactive narratives, game-based learning and a didactic app with the objective to boost participatory skills. Therefore, C-ROADS will define seven (7) learning pathways to support institutions involved in adult education to boost climate change awareness amongst individuals and their local communities.
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CE4RT – Circular Economy for Regenerative tourism

The CE4RT project is a trans-national collaborative project supporting a network of tourism SMEs across five partner European hubs in the areas of Sustainable Practice, the Circular Economy and Regenerative Tourism. The focus of this project is to provide tourism SMEs with the tools to implement regenerative practices as a long-term strategy within their region and to contribute to the continued resilience, viability and competitiveness of the industry.
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CEDIS – Circular Economy in DIgital Storytelling

The CEDIS project aims to build an innovative and creative educational approach for the teaching of Circular Economy Education, based on the Digital Storytelling Methodology and aimed at improving the teachers' and their students’ digital skills and key competencies.
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CivicGreen – Fostering civic engagement for green track

The CivicGreen project aims to promote active citizenship and improve the knowledge of European citizens and other public institutions on environmental issues, while improving conditions for civic and democratic participation, as well as, actively engage European citizens in the monitoring of environmental policies and projects.
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Cultural BEES – Creating cultural heritage businesses through hybrid learning models & hands-on curricula across borders

Cultural BEES is a Creative Europe project to develop and implement a training programme and digital toolkit that supports the promotion of entrepreneurial skills in the cultural and creative industries among young people. Inspired by Junior Achievement's 'Inspire-Prepare-Succeed' training model, the project aims to provide the target groups, students aged 15-18 and young people aged 18-30, with the necessary skills, knowledge and tools to succeed in a career in the cultural and creative industries (CCI).
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D.E.P.A.R.T. – Digital Education for Parents at Risk of Technology Exclusion

The DEPART (Digital Education for Parents at Risk of Technology Exclusion) project supports parents with low or medium levels of education in developing digital skills and preventing technological exclusion. The project will create the DEPART Learning Kit, helping parents improve competencies in information and data literacy, digital safety, communication, and online collaboration. It also strengthens digital parenting skills, enabling parents to guide their children in using the internet safely and responsibly.
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DEED-Digital Environmental Education in VET

Educators face the challenging task of raising awareness about climate change and demonstrating concrete actions for the planet and its future at a time when students are increasingly skipping school. The main goal of the DEED project was to acquire green competencies in vocational teaching using an innovative digital approach.
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Digi Ready – Citizens’ Digital Readiness

The Digi Ready (Citizens' Digital Readiness) project aims to develop an easy-to-follow training model that will help adults from vulnerable groups, possessing very basic digital skills, adapt to society's current digitalisation needs. The gap between society's digital expectations and individuals' ability to understand and use digital tools is becoming increasingly urgent.
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DISSE – DIgital Storytelling on Sharing Economy

The project Digital Storytelling on Sharing Economy, short DISSE, aims at reconsidering the concepts of ‘property’ and ‘sharing’ across Europe. Our society is facing quick and technology-driven changes. New technologies have been finding their way into all our living environments and the development of online platforms have made sharing easier than ever.
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DIVERSITY IN STEAM (STEAMDIVE)

The STEAMDIVE project is mainly focused on Empowering Diversity (DIVERSITY in STEAM) with the use of the STEAM educational framework, a framework designed to promote Science, Technology, Engineering, Art and Mathematics as a means for creative and essential learning. Therefore, the priority of inclusion and diversity is not only relative to the project STEAMDIVE but it is also its core. Through the designed workshops –that promote the "learning by doing" method– and the project's objectives, students realize the value of diversity and work on projects that promote it. Furthermore, STEAMDIVE project is highly attached to promoting interest in excellence in science, technology, engineering and mathematics (STEM) and the STEAM approach since the STEAM framework and especially the A in STEAM, Arts, is the main tool the project implies in order to make schools students realize through practice how important is diversity and how everyone (including SEN or SEN(D) students, people of different race and/or religion) is unique, beautiful and should be accepted as that.
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DYGI4ADU– Enhancing Digital tools for an Inclusive Dyslexia Adult Education

In recent years, assistive technology and adult education have advanced by leaps and bounds, changing adult educators' and institutions' perception of capacity building to deal with the move to digital education and digitally based resources. One of the paradigms most impacting our daily lives is the adaptation of existing courses using assistive technologies, which can overcome dyslexic students' limited access to large-scale courses. Despite the tangible benefits of innovative approaches to teaching, there are serious gaps:
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E-Seller – foStering E-retaiL in ruraL EU aReas

e-SELLER supports employees in retailing small and medium-sized enterprises, especially in rural areas of the EU, to acquire digital skills. It focuses on providing employees of small and medium-sized enterprises across Europe with the tools that are indispensable for modern sales in the 21st century. Through the use of new technologies, the economy is undergoing a process of digitalization, which requires new skills and competencies of employees, trainers and companies. In recent years, the pandemic in particular has once again clearly demonstrated the relevance of e-retail for all trading companies. In order to keep up with the times, the project partners will first determine the concrete needs of companies in the partner countries. The results of this survey will be published and used to target the training and education program developed in the project.
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EARS – Educational Agreement as a Response to School-dropout

Overall objective of the project EARS is to produce a set of procedures that can be actionable at the single school level. A structured interaction with the full range of actors usually involved in school-dispersion issues, in each specific administrative context (i.e. the local health authorities, local councils, social cooperatives and volunteer associations, labour-market operators, mutual assistance entities, community police, NGOs, etc. according to the context) and throughout each partner’s territory will allow us to develop deeply integrated procedures to support the young people with significant school-dispersion risks, also considering those associated with the pandemic.
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FoH – Future of Healthcare

The rapid integration of AI in the medical sector has revolutionised healthcare, offering improved diagnostics, treatments and patient outcomes. However, this technological leap presents a critical challenge: traditional vocational education and training (VET) systems for healthcare professionals often lag behind in equipping learners with the necessary blend of technical, interpersonal and critical thinking skills.
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FReINDs – Future-ready industries: Smart, sustainable, and circular resource management through Industrial Symbiosis (IS)

The FReINDs project supports the EU’s push for a sustainable, low-carbon economy through Industrial Symbiosis (IS). IS is a collaborative approach in which waste and by-products from one firm become resources for another, significantly reducing landfill waste and the need for primary resources. Recognizing the need for skilled professionals in IS, FReINDs offers a 60-hour curriculum to train Industrial Symbiosis Managers (ISMs). Targeting graduates in business, engineering, and related fields, this program blends theory with hands-on experience, providing relevant skills for the circular economy. FReINDs aligns with EU priorities by advancing green transition, promoting innovative teaching, and enhancing digital readiness. The project equips industries—especially SMEs—to adapt IS practices for greater competitiveness and environmental impact, contributing to the EU’s climate and digital transformation goals.
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GreenNewHome

The Green New Home (GNH) project is designed to empower disadvantaged learners, particularly migrants and refugees, by equipping them with the skills and knowledge necessary for sustainable entrepreneurship. It aims to address both social inclusion and environmental sustainability, aligning with the European Commission’s climate goals by fostering green business practices and raising awareness of sustainability. Through a three-stage research process, the project defines the core competences required for sustainable entrepreneurship and use these findings to develop tailored training programs. A key innovation of the project is the creation of an Assessment and Training Space (ATS), which will serve as a platform for skill development, alongside a Personalised Strategy Maker mobile APP, designed to help learners create individualized strategies for launching sustainable businesses.
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InC – Innovation culture for organizational ambidexterity in SMEs

Over the past two decades, the EU has experienced a huge change: from a labor-intensive economy to an innovation-oriented one. This transformation has led to several changes in society. One of them is the need for SME managers to implement a collaborative work methodology and involve employees in the decision-making process, with the goal of enabling them to put their skills into practice and achieve real benefits that can help them improve their capabilities.
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LARPIC – Live Action Role Play to Increase Youth Active Citizenship

LARPIC project offers young people the opportunity to participate actively in the civic and demographic life of their and other European countries through Life Action Role Play (LARP). At the same time, the project provides teachers across Europe the tools to encourage their students to address these issues through innovative and fun teaching methods. The LARP consists of role-playing games through which young people can be transported within a scenario, they will have to impersonate characters and will have to study strategies and take initiatives to achieve the objectives set. This innovative approach will help students to self-determination, develop their own social, intercultural skills and critical thinking.
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Lingua Trek: transforming foreign language education in Europe through digital game-based approach

While the world is becoming increasingly digitized and interconnected, it is essential to be able to communicate effectively across languages and cultures. Many primary and secondary school students face language barriers and a lack of intercultural understanding of other countries as the traditional language teaching methods often fail to engage them. In addition, many European schools and educational institutions have limited resources, including a lack of opportunities to access innovative technologies, which can hinder quality language teaching.
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Met-AE– Metacognitive Skills for Adult Learners

The project creates a clear and direct upskilling pathway for vulnerable and low-skilled adult learners, improves their accessibility to uncommon, yet very important skills and ultimately will support the increase in take-up of adult education through the ability of adults with a low level of skills, knowledge and competences to successfully complete adult education courses and qualifications. The project improves mentoring and guidance skills in educators as a service to ensure that adult learners have relevant learning capacity throughout life with their metacognitive skills. Ths project results provide resources, training and support to provide effective outreach, guidance and motivation strategies to adult learners.
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NGSS – Next Generation Science Standards through STEAM

NGSS project aims to promote STEM+Arts in early childhood education. STEM+Arts is an educational approach that incorporates the arts/other disciplines into the more-familiar STEM (Science, Technology, Engineering and Mathematics) model with the goal of being more engaging, creative & naturally successful for all members of any educational system. The main focus will be on four skills: communication, critical thinking, collaboration and creativity.
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NOW-SEE – New Opportunities for Women through Sustainable Environmental Entrepreneurship

NOW-SEE’s main motivation is to bring the European Green Deal to life by developing an aesthetic for the green transformation in entrepreneurship and empowering and training women on sustainable environmental (SE) entrepreneurship. NOW-SEE will therefore promote women entrepreneurs as role models, will enable women to develop leadership and sustainable, environmental and social entrepreneurial competencies in order to ensure women’s success in their chosen careers.
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PERFORM – Development and Retention for Autistic Staff in Hospitality

The COVID 19 pandemic has severely affected the staffing of the European Hospitality Industry. Many people have abandoned their careers in Hospitality amid the COVID crisis, in order to pursue other job opportunities. Now, as travel restrictions are lifted and tourists regain the confidence to travel abroad there is still a severe under-staffing issue which European Hospitality organisations are trying to tackle.
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PESEs – Digital Stories to Promote Environmental Sustainability Education in Schools

PESEs intends to increase awareness about environmental sustainability in students starting from early stages in education. We plan to do it in an organic and personal way: focusing on the main current global environmental issues, while using students’ personal digital stories. Thus, we will use real student experiences and activities demonstrating the role of experiential learning in education. During this project, students and teachers from schools in 5 different countries, (Spain, Poland, Turkey, Italy and Ireland) will be encouraged to take active action outside the classroom.
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PROFIT – Personal Reflection On Finance, Investment, Terminology

The project aims to address the growing need for improved financial literacy among youth, who increasingly face financial decisions early in life, such as managing contracts, bank accounts, and part-time earnings. This critical phase, particularly during transitions to secondary or tertiary education, underscores the importance of equipping young Europeans with the skills to make informed financial choices. By developing an engaging Gamified Digital Graphic Novel (GDGN), the project will provide accessible, interactive tools to bridge gaps in financial knowledge and support young people’s successful transition to adulthood.
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PROSPER BRS – Promoting Perspectives for promising potential workforce in the Baltic Sea Region

In February 2022, a war broke out in Europe, resulting in a dynamic, unforeseen wave of refugees. In the Baltic Sea region, Germany and Poland are by far the most affected by the refugee crisis, followed by Lithuania and Latvia, which also have high numbers, given their small populations. Therefore, these four countries were selected for the launch of the project. The project Prosper BSR empowers business support organizations to integrate refugees and immigrants into labor markets, and ensure access to skilled workforce at the same time. Both the integration of refugees into the labor markets and the associated reduction of the shortage of skilled workers is a challenge facing all countries in the Baltic Sea region. Providing effective employment assistance to Ukrainian refugees requires adequate resourcing and tailored policies that take into account the specific demographics and uncertain status of those displaced by the war.
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R-Value – Promoting R-Valuation of second-hand usE

Among other things, the Rvalue project aims to introduce the concept of environmental sustainability into school curricula and make it a pillar of education, which in turn will have a direct positive impact on the environment. It will also increase awareness of environmental sustainability in students, starting at the early stages of education, and reduce the gap between acquired knowledge and action on sustainability in the young population.
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SHOOT – Students have optimal opportunities together

The SHOOT project originated from the idea of transforming digital photography into an immersive storytelling. The use of the digital camera allows teaching to go beyond the confines of the school and puts new accents on the way of understanding the outside environment. It is proposed as a means to engage learning experiences. Immersive learning can help students to retain information better and foster a deeper understanding of the material, make education more accessible to students who may have difficulty learning through traditional methods.
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SkillWIZ – SkillWIZ: VET Foresight Academy

SkillWIZ is an Erasmus+ project that strengthens the Vocational Education and Training sector by equipping educators and trainers with practical foresight skills. As labour markets change quickly due to digital transformation, green transition and social developments, VET needs tools that help anticipate future skill needs instead of reacting to them. SkillWIZ supports this shift by enabling VET professionals to design training that is future oriented, inclusive and aligned with real economic needs.
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VOICES

VOICES is a project that aims to help bridging the gender divide and foster women's participation in society, by providing women and professionals working with them with a set of gender-responsive educational resources, specifically designed to promote gender equality and equal participation in society.
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WOMEN GET READY

WOMEN GET READY aims at leveraging women's digital readiness and participation in the digital economy, taking advantage of the ongoing digital transformation. The project is designed to empower women with tailored digital resources to increase their job opportunities and gain self-confidence through digital technologies.
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You’ReIn – Youths Revitalizing Internal Areas through their own Natural Resources

The You’ReIn project was designed as a response to the persistent challenges faced by rural and semi-rural areas across Europe, including youth outmigration, high NEET rates, limited employment opportunities, water scarcity, and inefficient use of natural resources. At the same time, these territories possess strong potential for sustainable development based on local resources, innovation, and community engagement.
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