BuildRes – Building Resilience: Empowering Young Families and
For many years we have been involved in the implementation of educational projects. We participated in the Socrates Grundtvig, Leonardo da Vinci and e-Learning programs. Since 2006, we implement projects under the new program Lifelong Learning. We also participate in structural projects.
The project activities mostly regard improvement of the education system. They are dedicated to different target groups. Sometimes these are disadvantaged people and sometimes specialists in given field. We work for children, youth and adults. Activities include research needs of these groups, analysis, creation of dedicated, innovative products, experimental and promotional shares. Regardless of the type of project, the purpose of each one is to improve the situation of the target group, resulting in the creation of a knowledge-based society.
Working in projects requires creativity, commitment and good organization. It brings a lot of satisfaction and allows broad international contacts. In framework of the projects we have cooperated with many organizations in Poland and throughout Europe. We have gained not only a professional partners, but in many cases, friends and we can rely on them in different situations.
BuildRes – Building Resilience: Empowering Young Families and
COMP-UP: Motivate Adults to Improve Basic Competences
Digital VET for all – co-existing in the digital era
DISCERN – A customised DIgital Space to Foster Circular Economy EntrepReNeurship with SMEs
Distance Educator – Training Educators of Adults in the digital age
e-PRI4ALL – Open and digital resources for primary school principals to support inclusive education through online learning.
Empowering Culture trough Business: Introducing Business Academies for Culture and Creative Young Professionals in rural and remote areas
ESDGs! – The Sustainable Development Goals in education and in action!
GETUP! – Gamification as an Educational Tool for Upper schools in Parks and environment
I.CE.A- Investing on Circular Economy through Adults
InGame
INTERACTed – INTERACTIVE DIGITAL NARRATIVES IN SCHOOL EDUCATION
JOBS4ALL – Fitting VET-business for the future employment of all
MoBlend – Educational Resource to enhance Virtual & Blended Work-Based
New Work Culture – to get equipped for more flexible occupations
PeakED: Enviromental Involvement and Education for young entrepreneur and volunteers
RAW: Raising Awareness on effective Waste management
Re-Start – Reinforcing the circular economy model for START-ups
ReCCI – Rethinking Cultural & Creative Industries through digital and entrepreneurial competencies
SELsMINE – Enhance SEL skills of secondary school students through collaborative MINecraft gaming Environment
SimPRENA – Simulation based training to promote ability in dealing with aggression and violence in the healthcare setting
SUSTAIN E+ – Strategic Partnership Promoting the design and implementation of sustainable Erasmus + projects
TOUCAN – The future of tOUrism without a CArbon footprint
WeCare – Mental healthcare for health professionals
2Teach – 2Touch – To Teach Being a Citizen in Waste Economy is To Touch Life
A.M.O.R. Advanced Measurements of Responses to the Challenges of Social Skills development in a digital era
ACCESS – Acquisition of Circular Behaviour in Elementary Schools
Agents of Change
Aid Kit – Aid Kit for Autonomous Online Classes
Aim2Sustain: Sustainability skills for HORECA
AMT2P – Application of Advanced Manufacturing Techniques to VET: the case of Plastics sector
C-ROADS – Advocating for climate change and justice through participatory skills building
CAR Master
CE4RT – Circular Economy for Regenerative tourism
CEDIS – Circular Economy in DIgital Storytelling
CivicGreen – Fostering civic engagement for green track
Cultural BEES – Creating cultural heritage businesses through hybrid learning models & hands-on curricula across borders
D.E.P.A.R.T. – Digital Education for Parents at Risk of Technology Exclusion
DEED-Digital Environmental Education in VET
Digi Ready – Citizens’ Digital Readiness
DIGIGREEN – Improved Workforce to Set Transition from Manufacturing to Digital Green Fabrication
DIGITopen – Supporting the digital transformation of MSMEs and the Third Sector through open-source
DISSE – DIgital Storytelling on Sharing Economy
DIVERSITY IN STEAM (STEAMDIVE)
DYGI4ADU– Enhancing Digital tools for an Inclusive Dyslexia Adult Education
E-Seller – foStering E-retaiL in ruraL EU aReas
EARS – Educational Agreement as a Response to School-dropout
FoH – Future of Healthcare
FReINDs – Future-ready industries: Smart, sustainable, and circular resource management through Industrial Symbiosis (IS)
FUTURE WOMEN – Creating new opportunities for women in the digital and STEM economy
GREEN READ – Your Green Career is Our Future: Green Jobs Career Readiness for Young People
GREEN-NOVA – GreenComp Resources for Education, Empowerment, and Navigation to a New Future
GreenNewHome
HI-Class – Hybrid and Innovative digital aware Class
i-HETP – Inclusive Higher Education Training Program
InC – Innovation culture for organizational ambidexterity in SMEs
LARPIC – Live Action Role Play to Increase Youth Active Citizenship
Lingua Trek: transforming foreign language education in Europe through digital game-based approach
Met-AE– Metacognitive Skills for Adult Learners
MILES – MIL and PRE-BUNKING approaches for Critical thinking in the education sector
NGSS – Next Generation Science Standards through STEAM
NOW-SEE – New Opportunities for Women through Sustainable Environmental Entrepreneurship
On-good – On-line transborder activity readiness of small and medium goods producers
OPEN4U: intrOducing Practices in opEn innovatioN 4U
Our Digital Village – Co-designed digital education in rural areas
PERFORM – Development and Retention for Autistic Staff in Hospitality
PESEs – Digital Stories to Promote Environmental Sustainability Education in Schools
PROFIT – Personal Reflection On Finance, Investment, Terminology
PROSPER BRS – Promoting Perspectives for promising potential workforce in the Baltic Sea Region
R-Value – Promoting R-Valuation of second-hand usE
S4S – The School 4 The Schools: An Effective Leadership in Challenging Times
SHOOT – Students have optimal opportunities together
SkillWIZ – SkillWIZ: VET Foresight Academy
STAND – SupporTing continued Access to educatioN enhancing schools’ Digital readiness
VOICES
WOMEN GET READY
You’ReIn – Youths Revitalizing Internal Areas through their own Natural Resources