The title „Generativity: manage it!” focused on a specific methodological reference: generativity describes a self-contained system from which its user draws an independent ability to create, generate, implement or produce new content unique to that system without additional help or input from the system’s original creators.
The term was coined in 1950 by Erik Erikson to denote a concern for establishing and guiding: in Erikson’s Stages of Psychosocial Development, generativity is defined as a struggle against stagnation that ascends during adulthood, when a process of guidance left the place for a process of guiding the next generations, fin education as on social fields, from raising a child to stop a tradition of abuse, from writing a family history to starting new organization, from designing and implementing innovative ICT tools for PCM and to develop effective and sustainable services. The project aimed to make a difference with one’s life, to give back and take care of one’s community.
The substantial objectives were to strengthen the quality of the competence in design and implementation of effective and sustainable social interventions through the offer of learning materials, creation of collaborative empowerment field and the acquisition of ICT and PCM skills.
Project web page: generativity.eu
FEANTSA – Belgium (Coordinator)
Danmar Computers LLC – Poland
Diciannove Società Cooperativa – Italy
University Of Thessaly – Greece
Europe Evaluation Company Limited – UK
KEA – Greece
Fiopsd – Italy
FNARS – France
Cardet – Cyprus