VETREALITY- Virtual Reality based training to upskill VET Teachers and Trainers and foster inclusion of SEN Students in WBL
Project number: 2020-1-IT01-KA202-008380
Implementation period: 01.10.2020 – 30.11.2022
Assistance program: Erasmus+

Project description

VR is hardly represented at VET level in the frame of WBL with a focus on SEN students. VETEREALITY seeks to contribute to relevant EU education and digitalisation and aims at raising VET Teachers and Trainers awareness and knowledge on how to handle and integrate VR technology into own teaching programmes for facilitating SEN students’ access to WBL. The project is complementary to the partnership and develops innovative tools at EU level which are in line with the following priorities underlined in the EU 2020 Agenda and in the UN Agenda 2030 for a Sustainable Development: inclusive teaching, digital competences, wbl and mobility for sen students.

Main target groups:

  • Vet Teachers and Trainers

Project website:

Project outputs:

O1: VETREALITY e-Compendium for VET Teachers and Trainers – The core element of the Compendium will be the compilation of at least 20 selected open source VR software applications for the VET Teachers and Trainers’ learning settings, which will be intensively analysed and tested by the partnership

O2: VETREALITY Training Programme for VET Teachers and Trainers – The programme will be divided into a “Guided-Learning” path in classes and a “Self-Learning” path and will provide the target group of VET Teachers and Trainers the knowledge and competences needed for integrating VR applications into own teaching and training methods aimed at facilitating SEN students’ access to WBL at local and EU Mobility level.

O3: VETREALITY Mobility Tool Box for VET Teachers and Trainers – will provide VET Teachers and Trainers with a set of new digital competences on planning and implementing Mobility for SEN students and will be of a great impact on motivating VET schools/VET providers and families when have to decide on SEN students’ participation to physical mobility.


CO&SO – Firenze, Italy (coordinator)

Reattiva – Campobasso, Italy

Auxilium – Graz, Austria

Danmar Computers – Rzeszow, Poland

Inshea – Suresnes, France

Tolosako– Tolosa, Spain

Cork Education and Training Board – Cork, Ireland

This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.