{"id":7894,"date":"2022-06-20T16:13:03","date_gmt":"2022-06-20T14:13:03","guid":{"rendered":"https:\/\/danmar-computers.com.pl\/?p=7894"},"modified":"2024-10-16T15:37:26","modified_gmt":"2024-10-16T13:37:26","slug":"selsmine-zwiekszanie-umiejetnosci-uczenia-sie-w-zakresie-emocji-spolecznych-wsrod-uczniow-szkol-srednich-poprzez-wspolprace-w-srodowisku-gier-minecraft","status":"publish","type":"post","link":"https:\/\/danmar-computers.com.pl\/en\/projekty-realizowane\/eu\/selsmine-zwiekszanie-umiejetnosci-uczenia-sie-w-zakresie-emocji-spolecznych-wsrod-uczniow-szkol-srednich-poprzez-wspolprace-w-srodowisku-gier-minecraft\/","title":{"rendered":"SELsMINE &#8211; Enhance SEL skills of secondary school students through collaborative MINecraft gaming Environment"},"content":{"rendered":"<div class=\"opis-projektu\">\n<div class=\"wiersz\">\n<div class=\"logo\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-6302\" src=\"https:\/\/danmar-computers.com.pl\/wp-content\/uploads\/2022\/06\/selsmine-logotransparent-1.png\" alt=\"\" width=\"300\" height=\"198\" \/><\/div>\n<div class=\"tytul\">\n<p><strong>SELsMINE &#8211; <\/strong>Enhance SEL skills of secondary school students through collaborative MINecraft gaming Environment<\/p>\n<p>Project number: 2021-2-PL01-KA220-SCH-000051335<br \/>\nImplementation period: 01.05.2022- 31.05.2024<br \/>\nAssistance program: Erasmus+<\/p>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"opis-projektu-sekcja\">\n<h3><i class=\"fa fa-info-circle\"><\/i> <strong>Project description<\/strong><\/h3>\n<\/div>\n<p><span class=\"post-intro\">The COVID-19 pandemic has affected more than 1.6 billion children and youth in 161 countries due to schools closures. This is close to 80% of the world\u2019s enrolled students. Starting the school year late or interrupting it completely, disrupts the lives of many children, their parents, and teachers. <\/span>A lot can be done to at least reduce the impact through remote learning strategies. Maintaining the engagement of children is critical. Going to school is not only about learning math and science, but also about social relationships, collaboration and peer-to-peer interactions. It is about learning to be a citizen and developing social skills. School students need opportunities to develop social-emotional learning (SEL) skills that not only improve academic performance, but also increase empathy, reduce depression and stress during these tough times of social isolation and are highly effective in addressing initiatives like anti-bullying, diversity and inclusion, and special education. However, schools often struggle to find ways to integrate SEL skills enhancement into their e-learning curricula. SEL emphasizes mastery of 5 core skills that prepare students for social success, as well as boost academic achievement.These are:<\/p>\n<p>&#8211; Self-awareness<\/p>\n<p>&#8211; Self-management<\/p>\n<p>&#8211; Social awareness<\/p>\n<p>&#8211; Relationship skills<\/p>\n<p>&#8211; Responsible decision-making<\/p>\n<p>The common practice in most countries is to use all possible delivery modes with the infrastructure that exists today, such as learning management tools,video calls,forums etc. to assure that learning materials, videos, tutorials, and other resources are available to students. But also, TV, games, mobile phones and social networks could provide a new effective approach to remote learning in terms of maintaining the social relationships and peer-to-peer interactions.<\/p>\n<h3><strong>Target groups:<\/strong><\/h3>\n<ul>\n<li><em>Teachers in lower primary and upper secondary level of education<\/em><\/li>\n<li><em>Schools and educational institutions<\/em><\/li>\n<li><em>Educational stakeholders\/policy makers deciding about subjects covered by school curricula<\/em><\/li>\n<\/ul>\n<h3><strong>Project results:<\/strong><\/h3>\n<ul>\n<li><strong>R1: Development of evidence-based handbook for SEL delivery in Minecraft &#8211; <\/strong>comprises the activities for identifying, conceptualising and developing a step-by-step guide, that will support educators to deliver SEL skills fostering through the game-based environment in Minecraft<\/li>\n<li><strong>R2: Development of a SEL Educational Gameplay in Minecraft &#8211; a<\/strong>ims to provide the required digital resoures, that will be utilised by educators according to handbook to deliver remotely SEL instruction.<\/li>\n<\/ul>\n<h3><strong>Partners<\/strong><strong>:<\/strong><\/h3>\n<p>DANMAR COMPUTERS SP ZOO\u2013 RZESZOW, Poland (coordinator)<\/p>\n<p>UNIVERSIDAD DE VALLADOLID\u2013 VALLADOLID, Spain<\/p>\n<p>ASSERTED KNOWLEDGE OMORRYTHMOS ETAIREIA\u2013 ILIOUPOLI, Greece<\/p>\n<p>ATERMON B.V.\u2013 ROTTERDAM, Netherlands<\/p>\n<p>NATSIONALNA ASOTSIATSIA NA RESURSNITE UCHITELI \u2013 SOFIA, Bulgaria<\/p>\n<p>EPI FIVE SP\u00d3\u0141KA Z OGRANICZON\u0104 ODPOWIEDZIALNO\u015aCI\u0104 \u2013 WARSAW, Poland<\/p>\n<h3><strong>Project website: <a href=\"https:\/\/selsmine.erasmus.site\/\">https:\/\/selsmine.erasmus.site\/<\/a><br \/>\n<\/strong><\/h3>\n            <div class=\"logo_EU\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-8521\" src=\"https:\/\/danmar-computers.com.pl\/wp-content\/uploads\/2024\/02\/EN-Co-Funded-by-the-EU_POS-e1653898628680.png\" alt=\"\" width=\"230\" height=\"48\" srcset=\"https:\/\/danmar-computers.com.pl\/wp-content\/uploads\/2024\/02\/EN-Co-Funded-by-the-EU_POS-e1653898628680.png 350w, https:\/\/danmar-computers.com.pl\/wp-content\/uploads\/2024\/02\/EN-Co-Funded-by-the-EU_POS-e1653898628680-300x63.png 300w, https:\/\/danmar-computers.com.pl\/wp-content\/uploads\/2024\/02\/EN-Co-Funded-by-the-EU_POS-e1653898628680-150x31.png 150w\" sizes=\"auto, (max-width: 230px) 100vw, 230px\" \/><\/div>\n            <div class=\"footer_fraza\">Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.<\/div>","protected":false},"excerpt":{"rendered":"<p>SELsMINE &#8211; Enhance SEL skills of secondary school students through collaborative MINecraft gaming Environment Project number: 2021-2-PL01-KA220-SCH-000051335 Implementation period: 01.05.2022- 31.05.2024 Assistance program: Erasmus+ Project description The COVID-19 pandemic has affected more than 1.6 billion children and youth in 161 countries due to schools closures. This is close to 80% of the world\u2019s enrolled students. [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":8594,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[53],"tags":[],"class_list":["post-7894","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eu"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>SELsMINE - Enhance SEL skills of secondary school students through collaborative MINecraft gaming Environment - Danmar Computers<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/danmar-computers.com.pl\/projekty-realizowane\/eu\/selsmine-zwiekszanie-umiejetnosci-uczenia-sie-w-zakresie-emocji-spolecznych-wsrod-uczniow-szkol-srednich-poprzez-wspolprace-w-srodowisku-gier-minecraft\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"SELsMINE - Enhance SEL skills of secondary school students through collaborative MINecraft gaming Environment - Danmar Computers\" \/>\n<meta property=\"og:description\" content=\"SELsMINE &#8211; Enhance SEL skills of secondary school students through collaborative MINecraft gaming Environment Project number: 2021-2-PL01-KA220-SCH-000051335 Implementation period: 01.05.2022- 31.05.2024 Assistance program: Erasmus+ Project description The COVID-19 pandemic has affected more than 1.6 billion children and youth in 161 countries due to schools closures. 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